Race from 10,000 down to exactly 0 by deciding when to bank your points and when to risk another roll.
Your first banked score must be at least 1,000 points. A first score below 1,000 is a bust and records 0.
Set up
- Each player rolls one die. The highest roll goes first.
- Play passes to the left.
- Every player begins with 10,000 points remaining.
On your turn
- Roll all six dice.
- After every roll, set aside at least one scoring die. You may stop and bank the turn’s total, or roll the remaining dice.
- If all six dice score, pick them all up and continue rolling.
- If a roll has no scoring dice, you Farkle: the entire turn scores 0 and play passes left.
- Once you have successfully entered the game with 1,000 or more, later turns may bank any valid amount.
Scoring
| Dice | Points |
|---|---|
| Single 1 | 100 |
| Single 5 | 50 |
| Three 1s | 300 |
| Three 2s | 200 |
| Three 3s | 300 |
| Three 4s | 400 |
| Three 5s | 500 |
| Three 6s | 600 |
| 1–6 straight in one roll | 1,500 |
House rule: There are no bonuses for four, five, or six of a kind, three pairs, four of a kind with a pair, or two triplets. Only the scoring combinations listed above count.
Important scoring details
- Combinations must appear in a single roll. Dice from separate rolls cannot be combined into a triple or straight.
- Keep a running total for the turn. Banked points are subtracted from your remaining score.
- You cannot bank a score that would take you below 0.
Winning
The first player to reduce their remaining score to exactly 0 wins immediately.